//
//  FireButtonNode.h
//  iFly
//
//  Created by User-23 on 12/8/14.
//  Copyright (c) 2014 TeamDifferent. All rights reserved.
//

#import <SpriteKit/SpriteKit.h>
#import "Constants.h"

@interface FireButtonNode : SKSpriteNode

@property BOOL isButtonClicked;
@property ProjectileType weaponType;

+(instancetype) fireButtonOnPosition:(CGPoint) position inScene:(SKScene*) scene;

-(void)fire;
-(void) equipWeapon:(ProjectileType) type;

@end
